Penggunaan Aplikasi Quizizz untuk Meningkatkan Hasil Belajar Peserta Didik pada Materi Pencegahan Perkelahian, Minuman Keras, dan Narkoba di Kelas XI SMK Negeri Campaka Purwakarta

Authors

  • Ega Suherman UIN Kiai Haji Achmad Siddiq Jember
  • Abdul Muis UIN Kiai Haji Achmad Siddiq Jember
  • Moh. Holili SMA Negeri Arjasa Jember

Keywords:

Aplikasi Quizizz, Hasil Belajar, Pencegahan Perkelahian, Minuman Keras, Narkoba

Abstract

Penelitian ini bertujuan untuk meningkatkan hasil belajar peserta didik kelas XI SMK Negeri Campaka pada materi pencegahan perkelahian, minuman keras, dan narkoba melalui penggunaan aplikasi Quizizz. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus. Setiap siklus meliputi tahap perencanaan, pelaksanaan, observasi, dan refleksi. Data dikumpulkan melalui tes hasil belajar dan observasi aktivitas peserta didik selama proses pembelajaran. Hasil penelitian menunjukkan peningkatan yang signifikan dalam hasil belajar, dengan rata-rata ketuntasan nilai tes sebelum menggunakan Quizizz sebesar 46,67%, meningkat menjadi 66,67% pada siklus pertama, dan mencapai 100% pada siklus kedua. Selain itu, motivasi dan keterlibatan peserta didik dalam pembelajaran juga meningkat, yang tercermin dari antusiasme mereka dalam mengikuti kuis. Berdasarkan hasil ini, penggunaan aplikasi Quizizz terbukti efektif dalam meningkatkan hasil belajar serta kesadaran siswa terhadap bahaya perkelahian, minuman keras, dan narkoba. Penelitian ini merekomendasikan penerapan teknologi dalam pembelajaran untuk memaksimalkan potensi siswa.

This study aims to improve the learning outcomes of eleventh-grade students at SMK Negeri Campaka on the topic of preventing fights, alcohol, and drugs through the use of the Quizizz application. The research method used was Classroom Action Research (CAR) conducted in two cycles. Each cycle consisted of planning, implementation, observation, and reflection. Data were collected through learning outcome tests and observation of student activities during lessons. The results showed a significant improvement in learning outcomes, with the average test completion rate increasing from 46.67% before using Quizizz to 66.67% in the first cycle and 100% in the second cycle. Additionally, student motivation and engagement in learning increased, as reflected in their enthusiasm during quizzes. Therefore, the use of the Quizizz application has proven effective in improving learning outcomes and raising students' awareness of the dangers of fighting, alcohol, and drugs. This study recommends integrating technology into the learning process to maximize students' potential.

References

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Published

27-10-2024

How to Cite

Suherman, E., Muis, A., & Holili, M. (2024). Penggunaan Aplikasi Quizizz untuk Meningkatkan Hasil Belajar Peserta Didik pada Materi Pencegahan Perkelahian, Minuman Keras, dan Narkoba di Kelas XI SMK Negeri Campaka Purwakarta. Journal of Pedagogical and Teacher Professional Development, 1(1), 55–68. Retrieved from https://jptpd.uinkhas.ac.id/index.php/jptpd/article/view/7

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